SCAREKRO GAMES
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Progress Update #2

3/5/2015

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Fixed 3D audio position, HUD buttons and added weapons. Working on the weapons screen still.

Need to decide upon the individual weapon stats.

Time to post some gameplay videos soon!


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Progress Updates

3/4/2015

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I am going to start posting more often to my site rather than just writing in a scrapbook (this book is filling up and becoming increasingly messy). It would be nice to have an ongoing record online of my progress - so here is my first one!

Progress Update:

Solved Radar blip not animating - will only animate if sprite has more than 1 image in the index.

Have to fix pause issues with objects being drawn at the original view position instead of current.

Thought about including an XP system for weapons/tools rather than giving player credits. As the XP increases then weapon/tool effectiveness will increase.

Focus on:
* Fixing audio position of enemies relative to player
* Fix buttons on HUD - cargo                                      
                                  - weapons/tools
                                  - computer screen
* Weapons upgrade screen        
* Add weapons                         
* Add damage effects and screen (mini-games)
* Fix ship status screen
* Add XP system

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Values Quote

2/27/2015

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"Whenever you can reduce a ranged value to a range of 0 to 1 ( or - 1 to 0 to 1 ) without losing accuracy, do so and enjoy simplicity in function.

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First Space Station

2/18/2015

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Pause issues...

11/20/2014

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Working on trading screen...

10/14/2014

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October 13th, 2014

10/13/2014

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Spent most of the day trying to get my trading system working. You will be able to visit alien cities and buy/sell resources. Have to figure out which cities will offer what type and how much of a particular resource....

Also made comets that will fly by the screen, smashing anything in their path. Trying to get the audio to correspond to the direction of the meteor and to fade as it moves away also took longer than I thought it would..... well really, most things take longer than I thought they would...

Anyway, enough for today. I've been spending so much time making my game that I am forgetting to play them.
Looking forward to Shadow of Mordor on PS4 and Minecraft on the Vita!

P.S. Check out the Commodore Amiga Compendium on Kickstarter by Bitmap Books - it's awesome! Gonna get me a copy.
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       New Enemies, Radar and HUD

10/9/2014

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             Solotra.B Game Title Art

10/9/2014

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